Who we are?
Team

Sirley Roa Rodríguez
Secretary of management and treasurer
Ana María Rincón Morales
Trade adviser
Valeria Guevara Pabón
Manager and accountant
Samuel Fernando Cadena Gómez
Director of production
Oscar Felipe Ojeda Arciniegas
Director of marketing
Our history
The beginning is always easy, utopian, to believe that we have the brand and the product that characterizes us all, until something wobbles our society, new doubts come to light, the murmurs of a “better product” start from the perspective of each one. However, when it is about to collapse completely, the debate that will declare the future of the brand and the union of the ideals of society is decided, so that the solution finally comes by evaluating our skills, ideas and tastes, thus designing the product would give the union of such different thoughts and three different aspects, technological, educational and environmental, these being the pillars of today's society and the starting point for solving problems.
So we conclude that through the website and the video game we not only want to provide a mode of entertainment but the helping hand that will take away the bandage of the utopian reality and will encourage you to save the planet from the dark side of man's own nature, the destruction, with its opposite, the construction of life, of ideas friendly to nature, of environmental awareness, thus moving minds towards the well-being of the generation of the present and the future.

MISION
The mission of Eco thinkers S.A.S is to contribute to the conservation and sustainable management of natural resources and the environment from justice and solidarity at an early age by encouraging young people to participate actively, participating in the execution and administration of strategic projects of environmental development at the local, national and international level.
VISION
Ecothinkers S.A.S will be a leading company in innovative projects with added value the creation of video games designed with related purposes in the continuous improvement in topics of social interest, thus reaching a large part of the population through advertising that we will do on social networks such as Instagram and YouTube, through which we plan to reach young people and adults. In this way, in five years, we will be a company recognized worldwide for its creation of videogames, keeping in mind that we are in the era of technology and we have digital advertising that allows to raise awareness about environmental care to the person who has some experience with any of our products.


